·   K  O  R  E  Y  B  A ·
· K O R E Y B A ·
Senior Character Artist at 4A-Games
Barcelona, Spain

Summary

Hi, my name is Oleg Koreyba. I am a 3D/2D Character Artist with 24 years of experience spanning various creative realms. My journey through the roles of Concept artist, Texture artist, 3D modeler, Team lead, and Art director has equipped me to excel both as a dedicated employee and versatile freelancer. I'm adept at wielding cutting-edge technologies in both 2D and 3D, keeping up with evolving requirements and burgeoning technologies.

My passion lies in artistic expression and breathing life into characters, primarily enhancing 3D character faces within game engines. I possess expertise in character modeling, creating lifelike facial expressions, PBR texturing, retopology for animation, and UV-mapping among others. With a wealth of experience in 3D scanning and scan cleaning, I have a profound appreciation for photogrammetry.

I've honed my specialization in character modeling and texturing, contributing to captivating video games, and mesmerizing 3D holographic portraits. My passion extends to digital sculpting, portrait likeness, crafting creations for 3D printing and CNC carving. I am also currently exploring the potential of AI to revolutionize our industry.

In conclusion, with a 14-year specialized art education in traditional drawing and painting, I am confident that I can add value to your projects, as an assistant to the art director as well. I am open to opportunities for collaboration, further enhancing my skills and pushing artistic boundaries.

Let's connect!

Skills

Character ModelingDigital SculptingTexture paintingface modeling and texturingPhotogrammetryPBR TexturingPortraitureDigital PaintingTexture BakingCharacter DesignDrawingConcept Art

Software proficiency

Maya
Maya
ZBrush
ZBrush
R3DS Wrap
R3DS Wrap
Metashape
Metashape
Unreal Engine
Unreal Engine
MetaHuman Creator
MetaHuman Creator
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Keyshot
Keyshot
Unity
Unity
Mudbox
Mudbox
Octane Render
Octane Render
Shave and a Haircut
Shave and a Haircut
3ds Max
3ds Max
Marmoset Toolbag
Marmoset Toolbag
Jira
Jira
Midjourney
Midjourney
Stable Diffusion
Stable Diffusion
Miro
Miro
P4V
P4V

Productions

    • Video Game
      Metro Exodus, Sam's Story, DLC2
    • Year
      2020
    • Role
      Senior Character Artist
    • Company
      4a Games
    • Video Game
      Metro Exodus, The Two Colonels , DLC1
    • Year
      2019
    • Role
      Character Artist
    • Company
      4a Games
    • Video Game
      Metro Exodus
    • Year
      2019
    • Role
      Character Artist
    • Company
      4a Games
    • Video Game
      ARKTIKA.1
    • Year
      2017
    • Role
      Character Artist
    • Company
      4a Games
    • Commercial / Advertisement
      3D Portrait - Hologram of Sheikh Mohammed bin Rashed al-Maktoum
    • Year
      2014
    • Role
      Freelance Character Artist
    • Company
      4DstudioR
    • Video Game
      Dark (video game)
    • Year
      2013
    • Role
      Freelance Character Artist, Lead
    • Company
      Intermediary studio
    • Video Game
      Fast and Furious: Showdown
    • Year
      2013
    • Role
      Freelance Character Artist, Lead
    • Company
      Firebrand games
    • Video Game
      Risen 2: Dark Waters
    • Year
      2012
    • Role
      Freelance Character Artist, Lead
    • Company
      Intermediary studio
    • Commercial / Advertisement
      3D Portrait - Hologram of Heydar Aliyev President of Azerbaijan
    • Year
      2011
    • Role
      Freelance Character Artist
    • Company
      4DstudioR
    • Commercial / Advertisement
      Barack Obama Sculpting for Museum of Silicone Statues
    • Year
      2011
    • Role
      Freelance Character Artist
    • Company
      CreaFX
    • Video Game
      Metro 2033
    • Year
      2010
    • Role
      Freelance Character Artist
    • Company
      4a Games
    • Commercial / Advertisement
      3D Portrait - Hologram of Sheikh Zayed bin Sultan Al Nahyan
    • Year
      2009
    • Role
      Freelance Character Artist
    • Company
      4DstudioR
    • Video Game
      CrimeCraft
    • Year
      2009
    • Role
      Art Director, Character Artist
    • Company
      Vogster Entertainment
    • Video Game
      You Are Empty
    • Year
      2006
    • Role
      Freelance Character modeler
    • Company
      Mandel ArtPlains, Digital Spray Studios
    • Video Game
      Heroes of Annihilated Empires
    • Year
      2006
    • Role
      Character Artist, Concept Artist
    • Company
      GSC Game World
    • Video Game
      Alexander
    • Year
      2004
    • Role
      Character Artist
    • Company
      GSC Game World
    • Video Game
      Firestarter
    • Year
      2004
    • Role
      Concept Artist, Character Artist
    • Company
      GSC Game World
    • Video Game
      Freelancer
    • Year
      2003
    • Role
      Texture Artist
    • Company
      Boston Animation
    • Video Game
      Brute Force
    • Year
      2003
    • Role
      Concept Artist, Texture Artist
    • Company
      Boston Animation

Experience

  • Metro Exodus at 4a-Games
    Sliema, Malta
    September 2015 - Present

    Created a line of human character heads. Some of them were scanned by me, the others were made based upon scans we purchased, and yet others were created without any scanned data used. Photo-scanned and created hands for the HUD and all male human characters. Human face expressions: photogrammetry, sculpting, texturing.

    I was responsible and Implemented the system of human eyes in the game (research, experiments, joint work with a programmer. The eye shader may well be the single most complex shader in the whole project, even through not all of the results of our work ended up being used in the release version of the game. https://www.artstation.com/artwork/8eB2Yn

    The main goal I defined - doing everything possible to make characters faces, eyes and hands look more realistic and more detailed exactly in the game engine and not just in a Marmoset.

  • Founder \ Portrait and Character Artist \ Facial Modeller \ Texture Artist at KoreybaArts
    Kyiv, Ukraine
    June 2008 - August 2015

    KoreybaArts was founded in 2008 by 3D art professionals with decades of experience in the video game industry. We had worked as a team in Kyiv until 2015. Together we have created a huge number of Game assets and 3D sculptures for various projects. As leader and founder I was responsible for communication with clients as well the control of the quality of assets and management of entire production process. More over on the complex tasks which were required precise portraiture likeness I was working by myself.

    Contributed to dozens of game projects of different genres, published by Deep Silver, Microsoft Games, Ubisoft, Bandai Namco, Activision Publishing, Nintendo, THQ, Atari, Milestone, BigBen Interactive, B-Alive, Fishlabs, CDV Software, Hip Games, RabbitHoles, Geola, and others.

    Website: https://koreyba.art

    Link to few examples of our team work 2008-2015: https://koreyba.art/albums/2356917

    Since the fall of 2015, I have been working full-time at 4a-Games Malta, as a Character Artist

  • Art Director \ Lead Character Artist at Vogster Entertainment
    Kyiv, Ukraine
    April 2007 - June 2008

    • Art Direction; at "CrimeCraft" project. http://crimecraft.mayngames.com/

    • Character modeling, UV mapping and texturing;

    • Supervision internal and external art teams during art-assets production

  • Freelance Character Artist at 4-A Games
    Kyiv, Ukraine
    January 2007 - February 2007

    As Freelancer, I have created several 3D heads with portrait likeness of 4a-Games employees for the Metro 2033 game. As you know, at that time (2007) there was no such technology as photogrammetry, so similarity was achieved by visual comparison of their photos and 3D models in the software viewport. Few screenshots from Maya view-port (not game engine)

    https://koreyba.art/projects/EVORr2

    https://koreyba.art/projects/lVLwVV

    https://koreyba.art/projects/nQ1mwo

  • Lead Character Artist at Sirius Games
    Kyiv, Ukraine
    January 2006 - April 2006

    Participated in "Escape From Paradise City" project. Managed the character art team which created 28 characters with modeling, texturing and rigging.

    https://en.wikipedia.org/wiki/Escape_from_Paradise_City

  • Freelance Character modeler at Mandel ArtPlains, Digital Spray Studios
    Kyiv, Ukraine
    January 2004 - January 2004

    Participated in "You Are Empty" Project.

    Character assets (modeling, UV mapping)

    https://en.wikipedia.org/wiki/You_Are_Empty

  • 3D Artist, Modeller, Concept Artist, Texture Artist at GSC Game World
    Kyiv, Ukraine
    December 2001 - July 2004

    Participated in the following projects:

    • "Heroes of Annihilated Empires" (Character Concept Art / Modelling / UV / Texturing) https://en.wikipedia.org/wiki/Heroes_of_Annihilated_Empires

    • "Alexander" (Character Modelling / UV / Texturing) https://en.wikipedia.org/wiki/Alexander_(video_game)

    • "Firestarter" (Character Concept Art / Modelling / UV / Texturing)

    https://www.artstation.com/koreyba/albums/1413019

    https://en.wikipedia.org/wiki/GSC_Game_World

  • Concept Artist, Texture Artist at Boston Animation
    Kyiv, Ukraine
    September 1999 - November 2001

    Participated in "Brute Force" Project. (character texturing)

    https://en.wikipedia.org/wiki/Brute_Force_(video_game)

    Participated in "Freelancer game" projects. (concept Art / texturing)

    https://www.artstation.com/artwork/4bE8l4

    https://en.wikipedia.org/wiki/Freelancer_(video_game)