

A scan is not always possible. Likeness still is.
I reconstruct recognizable 3D likeness from whatever references are available — from detailed photography to old, low-resolution or incomplete images.
Facial proportions, anatomy, characteristic features and subtle asymmetries are reconstructed to achieve likeness beyond simply matching a photograph.
This approach is especially valuable when the person is unavailable for scanning or when no scan exists. The same approach can be used to recreate people from historical photographs, archival material or limited visual references.
Applications:
3D holograms · Digital doubles · Film & cinematics · VFX · Virtual replicas · Games · Digital heritage
Creating highly realistic digital human models for physical reproduction — from silicone figures and museum displays to animatronic characters and emerging humanoid robotics.
The digital sculpture becomes the foundation for physical production, combining accurate likeness, anatomy, proportions and fine facial detail with the technical requirements of the final application.
Applications:
· Silicone figures & lifelike replicas
· Museums & exhibitions
· Animatronics & special effects
· Humanoid robotics
· Physical digital doubles
· 3D printing, molding & casting
Digital likeness → production-ready 3D model → physical reproduction
From likeness reconstruction and facial systems to physical reproduction and production pipelines, I work across the full path from digital sculpt to final application.
Tell me what you need to build.
email: info(at)koreyba.art