Game model from the "Metro Exodus"

Clothing scanning + photo from life

Clothing scanning + photo from life

Nastya is one of the first models I created for the Metro Exodus game in 2015-2016. It’s based on a real person, the smart and talented Sofia, daughter of our Creative Director Andrew Prokhorov (Prof). I did the photo-scanning of the face and some parts of the clothing, used a single camera. Then I handled modeling ( LP and high-poly), retopology, texturing, and shader setup in the game editor.
The screenshots were rendered in the 4a game engine.