Real-time low poly 3D model

Made in 2019. Tom head from the Metro Exodus game, "Sam's Story", DLC2.
I was responsible for the scan cleaning, base and facial expressions models sculpting, retopology, UV-mapping, PBR textures painting, wrinkle sculpting and maps, materials setup in-game engine.
Concept art - by Anastasiia Tkach:
https://www.artstation.com/artwork/ybLVnx